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eop:video_game_consoles-home:6th_generation:microsoft_xbox [2022/03/03 10:28] io55admineop:video_game_consoles-home:6th_generation:microsoft_xbox [2023/02/26 18:40] (current) – [xWiki other distributions] io55admin
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 ====== Microsoft Xbox ======= ====== Microsoft Xbox =======
  
-This page is for the first Xbox system, not the series of consoles. For this, see [[eop:video_game_consoles-home:7th_generation:microsoft_xbox_360|Microsoft Xbox 360]], [[eop:video_game_consoles-home:8th_generation:microsoft_xbox_one|Microsoft Xbox One]], and [[eop:video_game_consoles-home:9th_generation:microsoft_xbox_series_x_and_s|Microsoft Xbox Series X and S]].+//This page is for the first Xbox system, not the series of consoles. For this, see [[eop:video_game_consoles-home:7th_generation:microsoft_xbox_360|Microsoft Xbox 360]], [[eop:video_game_consoles-home:8th_generation:microsoft_xbox_one|Microsoft Xbox One]], and [[eop:video_game_consoles-home:9th_generation:microsoft_xbox_series_x_and_s|Microsoft Xbox Series X and S]].// 
 + 
 +Microsoft's idea of "taking a cue" from Sony to enter the video games market. Releasing on November 15th, 2001 in North America, the Xbox's specifications boil down to a custom Pentium III CPU, 64 MB of RAM (upgradable with modding), and GeForce 3 based graphics capable of outputting up to 1920x1080(!!) with presumably >24-bit true color. These were very powerful for the time, and essentially equated to a desktop PC crammed into a console's form factor. Combined with a strong games library and powerful modding scene, the Xbox ended up selling 24 million units, complete with a record-breaking launch sales figure of 1.5 million - making it enough of a success (despite monetary losses at Microsoft) to afford the release of a successor device. 
 + 
 +[[https://en.wikipedia.org/wiki/Xbox_(console)]] 
 + 
 +https://en.wikipedia.org/wiki/Xbox_technical_specifications
  
 ===== Operating Systems (Micro-PGA2 Pentium III custom) ===== ===== Operating Systems (Micro-PGA2 Pentium III custom) =====
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 === xWiki other distributions === === xWiki other distributions ===
  
-Various other distributions that have been listed on the ConsoleMods wiki. This is actually a very helpful page for a generalized installation tutorial, although it doesn't cover information about the OSes available like on io55.+Various other distributions that have been listed on the ConsoleMods wiki. This is actually a very helpful page for a generalized installation tutorial, although it doesn't cover information about the OSes available like on our wiki.
  
 https://consolemods.org/wiki/Xbox:Linux https://consolemods.org/wiki/Xbox:Linux
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 https://digiex.net/threads/linksboks-v0-99-download-xbox-web-browser.13825/ https://digiex.net/threads/linksboks-v0-99-download-xbox-web-browser.13825/
 +
 +===== Other =====
 +
 +=== Crafti ===
 +
 +>First of all, this runs at 480p and the framerate is very close to 60 fps unlike the Dreamcast version which is currently at 20-35 FPS.
 +
 +A Minecraft clone which has been ported to a large variety of devices. Has a reasonable variety of blocks and features.
 +
 +https://www.youtube.com/watch?v=xypFfVsJdeE
 +
 +https://gitlab.com/gameblabla/gameblabla-website-files/-/tree/simp/files/og_xbox
 +
 +=== MTV Music Generator 3 ===
 +
 +The final release of the MTV Music Generator series, and the only one to release on a non-Sony system. Like the other MTV Music Generators, this is a piece of software that allows users to create their own songs using a large realm of samples and effects.
 +
 +https://www.youtube.com/watch?v=G6yElzfbxyo
 +
 +https://en.wikipedia.org/wiki/MTV_Music_Generator_3:_This_Is_the_Remix
  
 ===== Version & Revision Guide ===== ===== Version & Revision Guide =====
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 === Xbox revisions: === === Xbox revisions: ===
  
-== “Xbox 1.0” (2001-2002) ==+//Quick guideline for identifying DVD drives// 
 + 
 +https://xboxdevwiki.net/File:Xbox_drivedetermination.png 
 + 
 +Thomson (the worst - 1.0 and 1.1 only): Long "U" shape, like the end of a hotdog 
 + 
 +Phillips (probably the best - 1.1 and later): Fat "U" shape, with a visible circle at the end - like a bedpost 
 + 
 +Samsung (also very good - all): 2 smaller circles to the left and right of the main cut out, with the main cut out being asymmetrical on the left/right axis 
 + 
 +Hitachi-LG (alright - 1.6 only?): Very fat "U" shape with NO visible circle at the end, plus two very small circles to the left and right of the main cutout 
 + 
 +=== “Xbox 1.0” (2001-2002) ===
  
-Likely the least reliable Xbox revision, but it’s one of the best for EOPs. These systems feature a GPU fan, a bad PSU, and the worst DVD drive of all Xboxes. However, they feature the Conexant video encoder, which is seemingly the best quality over component (don’t use RGB, 480i res cap). They also have a 1MB TSOP chip, which is the system BIOS is. A 1MB TSOP chip allows more versatility in flashing a new BIOS, although this also can be done on a modchip. Lastly, there’s open RAM slots, which allows upgrading up to 256MB (from 64). Remember, this rev has the leaky clock capacitors (as for the others except 1.6/some 1.4s). Overall, the reliability of these may be poor, but most of the weak parts (DVD, fan, PSU, caps) can be replaced. For EOPs, they’re quite great. To identify: Manufactured from 01/01/2001 - 07/31/2002. Serial number: LNNNNNN 20/21/23XXX (only the 2nd part matters; some 23s are 1.1). Kernel versions 3944, 4034, 4036, and 4627. +Likely the least reliable Xbox revision, but it’s one of the best for EOPs. These systems feature a GPU fan, a bad "Foxlink" PSU which is prone to spontaneous and bombastic failure, and a high chance to have the worst DVD drive of all Xboxes, the Thomson (stock 1.0s can only have Thomsons or Samsungs). However, they feature the Conexant video encoder, which is seemingly the best quality over component (don’t use RGB, 480i res cap). They also have a 1MB TSOP chip, which is where the BIOS is located. A 1MB TSOP chip allows more versatility in flashing a new BIOS, although this also can be done on a modchip. Lastly, there’s open RAM slots, which allows upgrading up to 256MB (from 64). Remember, this rev has the leaky clock capacitors (as for the others except 1.6/some 1.4s). Overall, the reliability of these may be poor, but most of the weak parts (DVD, fan, PSU, caps) can be replaced. For EOPs, they’re quite great. To identify: Manufactured from 01/01/2001 - 07/31/2002. Serial number: LNNNNNN 20/21/23XXX (only the 2nd part matters; some 23s are 1.1). Kernel versions 3944, 4034, 4036, and 4627. 
  
  
  
-== “Xbox 1.1” (2002-2003) == +=== “Xbox 1.1” (2002-2003) === 
-**RECOMMENDED OVERALL**+//RECOMMENDED OVERALL//
  
-For the most part, these are similar to the 1.0, except the GPU fan is gone, the DVD drive might be better, maybe the PSU is better, and the USB controller isn’t a separate PCB. In other words, these have the Conexant, a 1MB TSOP, and the additional RAM slots. Plus, they’re a bit quieter and cooler than the 1.0s. This makes these systems one of the best for EOPs. Remember to swap the leaky clock capacitors! To identify: Manuf. 08/18/2002 – 01/25/2003. Serial 2nd half starts with 23-25. Kernel either 4817 or 4972.+For the most part, these are similar to the 1.0, except the GPU fan is gone, the DVD drive can be better (with the introduction of Phillips drives), the PSU has received //some// improvement (still - be wary of it), and the USB controller isn’t a separate PCB. In other words, these have the Conexant, a 1MB TSOP, and the additional RAM slots. Plus, they’re a bit quieter and cooler than the 1.0s. This makes these systems one of the best for EOPs. Remember to swap the leaky clock capacitors! Furthermore, beware of the Foxlink PSUs which can fail very bombastically and spontaneously, although this is a bigger issue in 1.0 Xboxes. To identify: Manuf. 08/18/2002 – 01/25/2003. Serial 2nd half starts with 23-25. Kernel either 4817 or 4972.
  
  
-== “Xbox 1.2/1.3” (2003) ==+=== “Xbox 1.2/1.3” (2003) ===
  
 With these systems, some things have changed significantly, mainly the TSOP shrinking to 256KB. The PSU is also a more conventional ATX type, making replacement easier. Not much else is different, although they are a bit quieter and cooler than the 1.1s. RAM can still be added, as for the ability to modchip. The 1.3’s are identical, except one irrelevant LPC pin has been removed. Remember to swap the leaky clock capacitors! To identify: Manuf. 12/01/2002 – 07/26/2003. Serial 2nd half starts with 30-32. Kernel either 5101, 5530, or 5713 (shared with 1.4/1.5s). With these systems, some things have changed significantly, mainly the TSOP shrinking to 256KB. The PSU is also a more conventional ATX type, making replacement easier. Not much else is different, although they are a bit quieter and cooler than the 1.1s. RAM can still be added, as for the ability to modchip. The 1.3’s are identical, except one irrelevant LPC pin has been removed. Remember to swap the leaky clock capacitors! To identify: Manuf. 12/01/2002 – 07/26/2003. Serial 2nd half starts with 30-32. Kernel either 5101, 5530, or 5713 (shared with 1.4/1.5s).
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-== “Xbox 1.4/1.5” (2003-2004) ==+=== “Xbox 1.4/1.5” (2003-2004) ===
  
 More has changed with these systems, and they don’t appear to be good changes. First of all, the TSOP is still 256KB. The video encoder has been changed to the Focus encoder, which doesn’t have the best reputation (although some may prefer it). Furthermore, modchips and RAM additions both will work. Also, many of these will not have the leaky clock capacitors, but check anyways. 1.5s most likely don’t exist, and if they were produced, it was only for a very short period of time. To identify: Manuf. 07/23/2003 – 04/10/2004. Serial 2nd half starts with 33. Kernel either 5101, 5530, or 5713 (shared with 1.2/1.3s). More has changed with these systems, and they don’t appear to be good changes. First of all, the TSOP is still 256KB. The video encoder has been changed to the Focus encoder, which doesn’t have the best reputation (although some may prefer it). Furthermore, modchips and RAM additions both will work. Also, many of these will not have the leaky clock capacitors, but check anyways. 1.5s most likely don’t exist, and if they were produced, it was only for a very short period of time. To identify: Manuf. 07/23/2003 – 04/10/2004. Serial 2nd half starts with 33. Kernel either 5101, 5530, or 5713 (shared with 1.2/1.3s).
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-== “Xbox 1.6 (a/b)” (2004-2009?) == +=== “Xbox 1.6 (a/b)” (2004-2009?=== 
-**BEST RELIABILITY**+//BEST RELIABILITY//
  
 Easily the least desirable for EOPs. These systems have underwent serious motherboard changes, in a way that cripples hardware modding for all but the most devoted (ie. modchipping is very hard). One cannot even add more RAM. Continuing on, the XCalibur encoder in these systems cannot handle 480p output without difficulty; oddly though, they do RGB (not YPbPr) better than earlier revisions… without >480i res. Anyway, “b” revisions also use a low quality type of RAM. However, this revision is quiet and reliable, and it doesn’t have the notorious leaky clock capacitors; it’s worth considering for a non-EOP user. Since those bad caps were swapped, don’t replace them for now. To identify: Manuf. 03/14/2004 - 09/06/2004; 09/13/2004 - ? (1.6b). Serial 2nd half starts with 41, 43 for 1.6b. Kernel version: 5838. Shielding visible on bottom of AV port. Easily the least desirable for EOPs. These systems have underwent serious motherboard changes, in a way that cripples hardware modding for all but the most devoted (ie. modchipping is very hard). One cannot even add more RAM. Continuing on, the XCalibur encoder in these systems cannot handle 480p output without difficulty; oddly though, they do RGB (not YPbPr) better than earlier revisions… without >480i res. Anyway, “b” revisions also use a low quality type of RAM. However, this revision is quiet and reliable, and it doesn’t have the notorious leaky clock capacitors; it’s worth considering for a non-EOP user. Since those bad caps were swapped, don’t replace them for now. To identify: Manuf. 03/14/2004 - 09/06/2004; 09/13/2004 - ? (1.6b). Serial 2nd half starts with 41, 43 for 1.6b. Kernel version: 5838. Shielding visible on bottom of AV port.
eop/video_game_consoles-home/6th_generation/microsoft_xbox.1646321288.txt.gz · Last modified: by io55admin