The 6th generation of home game consoles, commonly considered as having began in the period between 1999 (release of the Dreamcast) and 2001 (release of the GameCube and Xbox), ending in the period between 2005 (release of the Xbox 360) and 2006 (release of the PS3 and Wii). Despite these dates, however, the 6th generation, especially the PS2, began the trend of having it's systems last for a notoriously long time, with the PS2 retaining a leading sales position until the mid-late 00s, game releases until the early-mid 10s, and console production until 2013. This is the first generation that we consider to be “flush” with EOPs, and easily one of the greatest generations for representing the idea of our wiki.
See Microsoft Xbox.
See Nintendo GameCube.
See Nuon Platform.
Panasonic's aborted attempt of following up the original 3DO game console. Despite releasing sometime around 1998, the 3DO M2 was never meant for gaming by the time it reached the market, only serving a purpose for industrial applications. Specifications are hazy and varied significantly outside of it's PowerPC 602 CPUs.
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Planetweb Browser(TM), which allow the M2 player to stream updated media and information
Since the M2 system got redirected to the professional market, it is reasonable to assume that this can access the internet in some way.
See Sega Dreamcast.
See Sony PlayStation 2.
One of the many children's game consoles from VTech. Releasing on August 4th, 2004 worldwide, it is no surprise to hear that much of the information about this system is hazy or otherwise unknown, outside of it's SPG2xx series Sunplus CPU.
In theory, this could run Linux, as it's CPU is capable of doing such a thing. In practice, however, it's all up in the air…
https://codewalr.us/index.php?topic=1242.0
https://pulkomandy.tk/_/_/_Hacking%20VTech%20stuff
https://hackmii.com/2010/04/sunplus-the-biggest-chip-company-youve-never-heard-of/