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        <title>4th Generation</title>
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        <description>4th Generation

The 4th generation of home game consoles, commonly considered as having began in 1989 with the release of the Sega Genesis and TurboGrafx-16, and ending in the period between 1993 (release of the 3DO/Jaguar) and 1996 (release of the N64). Possibly the generation with the 2nd highest amount of potential for EOPs, considering the hardware capabilities of this era contrasted with the relative lack of interesting programs for much of this period's systems.</description>
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        <title>NEC TurboGrafx-16</title>
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        <description>NEC TurboGrafx-16

NEC's only attempt of entering the US video games market. Releasing on August 29th, 1989 in the USA, the TurboGrafx-16 was unable to garner a serious market share in North America, despite pitting a relatively successful fight against Nintendo over in Japan. Featuring a Hudson HuC6280 6502-based CPU, 8 KB of RAM + 64 KB of VRAM, and up to 482 colors at</description>
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        <title>Sega Genesis</title>
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        <description>Sega Genesis

includes Sega 32X and Sega CD

Sega's breakout system, which garnered them tremendous market success, a place in the gaming industry, lasting franchises, and a very short-lived market dominance over Nintendo (in Europe, at least). Releasing on August 14th, 1989 in North America, the Sega Genesis contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/256×224 (progressive) or 320×448/256×448 (interlaced) at maximum 61 colors on screen f…</description>
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        <title>SNK Neo Geo CD</title>
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        <description>SNK Neo Geo CD

SNK's hamfisted effort at making the Neo Geo more “appealing” to customers. Released on September 9th, 1994 in Japan and January 15th, 1996 in North America, the Neo Geo CD features a Motorola 68k CPU, 7MB of RAM for various system functions, and an output resolution of</description>
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        <title>Super Nintendo Entertainment System</title>
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        <description>Super Nintendo Entertainment System

Nintendo's highly anticipated followup to the NES, which was a success only matched in market power by the Sega Genesis. Releasing on August 23rd, 1991 in North America, the SNES runs off of a Ricoh 5A22 WDC 65C816-based CPU, 128 KB of RAM + 64 KB VRAM, and a maximum output resolution of 256×224/512×224/256×239/512×239 (progressive) or 512×448/512×478 (interlaced), at up to 32768 colors. These are quite powerful specifications, mostly defeating it's competito…</description>
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