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        <dc:date>2023-11-29T02:43:02+00:00</dc:date>
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        <title>Sega Genesis</title>
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        <description>Sega Genesis

includes Sega 32X and Sega CD

Sega's breakout system, which garnered them tremendous market success, a place in the gaming industry, lasting franchises, and a very short-lived market dominance over Nintendo (in Europe, at least). Releasing on August 14th, 1989 in North America, the Sega Genesis contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/256×224 (progressive) or 320×448/256×448 (interlaced) at maximum 61 colors on screen f…</description>
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        <dc:date>2023-12-25T01:55:16+00:00</dc:date>
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        <title>Super Nintendo Entertainment System</title>
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        <description>Super Nintendo Entertainment System

Nintendo's highly anticipated followup to the NES, which was a success only matched in market power by the Sega Genesis. Releasing on August 23rd, 1991 in North America, the SNES runs off of a Ricoh 5A22 WDC 65C816-based CPU, 128 KB of RAM + 64 KB VRAM, and a maximum output resolution of 256×224/512×224/256×239/512×239 (progressive) or 512×448/512×478 (interlaced), at up to 32768 colors. These are quite powerful specifications, mostly defeating it's competito…</description>
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        <title>SNK Neo Geo AES</title>
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        <description>SNK Neo Geo AES

SNK's home console conversion of their wildly popular arcade systems. Releasing on July 1st, 1991 in North America and Japan, the Neo Geo AES was a powerful system but limited in it's appeal and market dominance, mostly due to high prices and a genre-limited game library. Specifications-wise, the AES has a Motorola 68k CPU with Zilog Z80A co-processor, 64 KB of RAM + 84 KB of VRAM + 2KB sound memory, and an output resolution of</description>
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        <dc:date>2022-05-12T22:04:58+00:00</dc:date>
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        <title>Tandy/Memorex Video Information System</title>
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        <description>Tandy/Memorex Video Information System

An absolutely ridiculous attempt by Tandy to create a CD-i style gaming+media device, which was based off of a weird embedded version of Windows 3.1, and available only at Radio Shack stores. Released sometime in 1992 in North America, the VIS had an Intel 286 CPU, 1</description>
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        <dc:date>2023-02-26T23:39:48+00:00</dc:date>
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        <title>Commodore CDTV</title>
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        <description>Commodore CDTV

Commodore's first attempt of making an Amiga-based game console (+ entertainment system, in this case). Releasing in March 1991 in it's various markets, the CDTV was a miserable failure: overpriced, undersupported, and badly marketed. Based off the Amiga 500 computer and coming with a Motorola 68k, upgradable 1MB of RAM, and</description>
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        <dc:date>2022-05-12T21:51:47+00:00</dc:date>
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        <title>Philips CD-i</title>
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        <description>Philips CD-i

A “media format standard” created by Phillips in 1990, which was targeted by a variety of “players”. With the first CD-i compatible player releasing on December 3rd, 1991 in North America, the format's biggest claim to fame are it's notoriously bad Nintendo-licensed games - a rarity for the giant. Capable of outputting 384×280 to 768×560 depending on the model at 24-bit/16-bit color, with all models containing the Philips SCC68070 68k-based chip + Philips SCC66470 graphics chip, la…</description>
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