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       <dc:date>2026-05-15T14:19:04+00:00</dc:date>
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        <dc:date>2023-02-26T23:40:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Microsoft Xbox</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/6th_generation/microsoft_xbox?rev=1677454803&amp;do=diff</link>
        <description>Microsoft Xbox

This page is for the first Xbox system, not the series of consoles. For this, see Microsoft Xbox 360, Microsoft Xbox One, and Microsoft Xbox Series X and S.

Microsoft's idea of “taking a cue” from Sony to enter the video games market. Releasing on November 15th, 2001 in North America, the Xbox's specifications boil down to a custom Pentium III CPU, 64</description>
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        <dc:date>2025-02-09T00:20:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/sony_playstation?rev=1739060409&amp;do=diff</link>
        <description>Sony PlayStation

This page is for the first PlayStation system, not the series of consoles. For this, see Sony PlayStation 2, Sony PlayStation 3, Sony PlayStation 4, Sony PlayStation 5, Sony PlayStation Portable, Sony PlayStation Vita, and Sony PlayStation Classic.

Sony's pioneering entry into the video games market. Releasing on September 9th, 1995 in North America, the PS1's R3000A CPU, 3</description>
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        <dc:date>2024-06-06T23:11:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Saturn</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/sega_saturn?rev=1717715498&amp;do=diff</link>
        <description>Sega Saturn

Sega's catastrophically messy followup to their greatly successful Genesis/Mega Drive. Releasing on May 11th, 1995 in North America, the Saturn's 2x SH-2 CPUs, 4 MB RAM (across 3 purposes), and up to 16.77 million colors between 320×224</description>
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        <dc:date>2023-02-26T20:32:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Entertainment System</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/3rd_generation/nintendo_entertainment_system?rev=1677443534&amp;do=diff</link>
        <description>Nintendo Entertainment System

includes Famicom Disk System

Nintendo's big break into the video game market. Releasing on October 18th, 1985 in the USA, the NES' combination between smart marketing, enticing games, and capable hardware effectively forged the path for both it's success, and the success of the video games market as a whole. Specifications-wise, the NES features a Ricoh 2A03 CPU with a MOS 6502 base, 2 KB of RAM (expandable by game carts), and a resolution of</description>
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        <dc:date>2023-12-25T01:46:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo 64</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/nintendo_64?rev=1703468760&amp;do=diff</link>
        <description>Nintendo 64

includes 64DD

Nintendo's memorable entry into the 3D and 64-bit era. Releasing on September 29th, 1996 in North America, the N64's NEC VR4300, 4 (8 with exp.) MB of RAM, and 16.8 million colors at 320×240 to 640×480 packed quite a powerful punch, although being somewhat limited in scale and scope by the system's somewhat antiquated (at the time) cartridge format. Due to this (plus the system's excellent games library), the N64 sold a cool 32 million units, allowing Nintendo to cont…</description>
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        <dc:date>2022-05-14T21:28:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Apple/Bandai Pippin</title>
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        <description>Apple/Bandai Pippin

Apple's attempt of making a “technology platform” akin to the 3DO, except based off of their own Macintosh technology. With the first American Pippin system releasing in June 1996, the Pippin ended up being a massive failure, due to it's inability to truly understand the consumer market + the return of Steve Jobs shortly after it's introduction. Specifications-wise, the Pippin systems all came with a PowerPC 603 CPU, 6MB of RAM (8MB for Katz Media EU model) which can be upgr…</description>
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        <dc:date>2023-02-26T23:38:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Dreamcast</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/6th_generation/sega_dreamcast?rev=1677454700&amp;do=diff</link>
        <description>Sega Dreamcast

Sega's ill-fated final games system. Releasing on the memorable September 9th, 1999 in North America, the Dreamcast's SH-4 CPU, 26 MB of RAM (across 3 purposes), and 16.77 million colors at up to 640×480 was very powerful for the time, but simply not enough to bring Sega out of the financial pit it had dug itself over the past 6 years. Selling 9.13 million units, the Dreamcast is only considered a failure due to the fact that it was simply not given enough time, nor a company cap…</description>
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        <dc:date>2025-02-05T05:42:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 5</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/9th_generation/sony_playstation_5?rev=1738734156&amp;do=diff</link>
        <description>Sony PlayStation 5

Sony's current system. Releasing on November 12th, 2020 in North America, the PS5's custom AMD Zen 2 CPU, 16 GB + 512 MB RAM, and resolution up to 3840 × 2160/7680 × 4320 is certainly powerful and performing well, although  held back by supply chain roadblocks since launch. As of now, nothing in the name of EOPs is available for the system, although this will hopefully change sometime in the future</description>
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        <dc:date>2022-05-15T22:04:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Atari Jaguar</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/atari_jaguar?rev=1652652259&amp;do=diff</link>
        <description>Atari Jaguar

includes Jaguar CD

Atari's final attempt at releasing a home game console. Releasing on November 23rd, 1993 in North America, the Jaguar over-promised and under-delivered with it's dubious “64-bit” claims and confusing architecture. Specifications-wise, the Jaguar came with 2 custom RISC chips and a Motorola 68k for CPU, 2</description>
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        <dc:date>2022-08-01T19:55:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fujitsu FM Towns Marty</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/fujitsu_fm_towns_marty?rev=1659383730&amp;do=diff</link>
        <description>Fujitsu FM Towns Marty

Operating Systems (AMD 386SX)

DOS, Windows 3.1, 95 OSR2, Towns OS

Various operating systems that ran on the FM Towns computer that the Marty is based off. All hypothetical possibilities.

Emulation Nest

This device runs an operating system which is known to emulate various devices with EOPs. See the</description>
    </item>
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        <dc:date>2022-05-12T21:51:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Philips CD-i</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/4th_generation/phillips_cd-i?rev=1652392307&amp;do=diff</link>
        <description>Philips CD-i

A “media format standard” created by Phillips in 1990, which was targeted by a variety of “players”. With the first CD-i compatible player releasing on December 3rd, 1991 in North America, the format's biggest claim to fame are it's notoriously bad Nintendo-licensed games - a rarity for the giant. Capable of outputting 384×280 to 768×560 depending on the model at 24-bit/16-bit color, with all models containing the Philips SCC68070 68k-based chip + Philips SCC66470 graphics chip, la…</description>
    </item>
    <item rdf:about="https://io55.net/wiki/eop/video_game_consoles-home/4th_generation/super_nintendo_entertainment_system?rev=1703469316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-25T01:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Super Nintendo Entertainment System</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/4th_generation/super_nintendo_entertainment_system?rev=1703469316&amp;do=diff</link>
        <description>Super Nintendo Entertainment System

Nintendo's highly anticipated followup to the NES, which was a success only matched in market power by the Sega Genesis. Releasing on August 23rd, 1991 in North America, the SNES runs off of a Ricoh 5A22 WDC 65C816-based CPU, 128 KB of RAM + 64 KB VRAM, and a maximum output resolution of 256×224/512×224/256×239/512×239 (progressive) or 512×448/512×478 (interlaced), at up to 32768 colors. These are quite powerful specifications, mostly defeating it's competito…</description>
    </item>
    <item rdf:about="https://io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_aes?rev=1669785624&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-30T05:20:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SNK Neo Geo AES</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/4th_generation/snk_neo_geo_aes?rev=1669785624&amp;do=diff</link>
        <description>SNK Neo Geo AES

SNK's home console conversion of their wildly popular arcade systems. Releasing on July 1st, 1991 in North America and Japan, the Neo Geo AES was a powerful system but limited in it's appeal and market dominance, mostly due to high prices and a genre-limited game library. Specifications-wise, the AES has a Motorola 68k CPU with Zilog Z80A co-processor, 64 KB of RAM + 84 KB of VRAM + 2KB sound memory, and an output resolution of</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-11-29T02:43:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sega Genesis</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/4th_generation/sega_genesis_plus_add-ons?rev=1701225782&amp;do=diff</link>
        <description>Sega Genesis

includes Sega 32X and Sega CD

Sega's breakout system, which garnered them tremendous market success, a place in the gaming industry, lasting franchises, and a very short-lived market dominance over Nintendo (in Europe, at least). Releasing on August 14th, 1989 in North America, the Sega Genesis contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/256×224 (progressive) or 320×448/256×448 (interlaced) at maximum 61 colors on screen f…</description>
    </item>
    <item rdf:about="https://io55.net/wiki/eop/video_game_consoles-home/7th_generation/nintendo_wii?rev=1677443649&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-26T20:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Wii</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/7th_generation/nintendo_wii?rev=1677443649&amp;do=diff</link>
        <description>Nintendo Wii

Nintendo's wildly successful followup to their GameCube. Releasing on November 19th, 2006 in North America, the Wii's PowerPC-based Broadway CPU, 64+24 MB of RAM, and maximum output resolution of 640×480 was not particularly powerful at the time of it's release, as Nintendo's competitors in the PS3 and Xbox 360 were both already in the HD 1080p era. Despite this, the Wii went on to be one of Nintendo's most successful consoles of all time, reaching a sales figure of 101.63 million …</description>
    </item>
    <item rdf:about="https://io55.net/wiki/eop/video_game_consoles-home/7th_generation/sony_playstation_3?rev=1691806079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-12T02:07:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sony PlayStation 3</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/7th_generation/sony_playstation_3?rev=1691806079&amp;do=diff</link>
        <description>Sony PlayStation 3

Sony's 3rd system. Releasing on November 17th, 2006 in North America, the PS3's PowerPC-based CELL CPU, 256+256 MB of RAM, and Nvidia RSX graphics at maximum 1080p output resolution was certainly very powerful, albeit very complex. Launching to mixed reception due to an extremely high price and said hardware complexity, it took the PS3 the entire 7th generation to reach it's sales figure of 87.4 million, eking it out a position of 2nd place overall for generation sales.</description>
    </item>
    <item rdf:about="https://io55.net/wiki/eop/video_game_consoles-home/7th_generation/tectoy_zeebo?rev=1655847001&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T21:30:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tectoy Zeebo</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/7th_generation/tectoy_zeebo?rev=1655847001&amp;do=diff</link>
        <description>Tectoy Zeebo

A mysterious 3G-compatible digital-only game console from Tectoy. Releasing on May 25th, 2009 only in Brazil, and November 14th, 2009 only in Mexico, the Zeebo's ARM11-based CPU, 128+32 MB of RAM, and ATI Adreno graphics outputting up to</description>
    </item>
    <item rdf:about="https://io55.net/wiki/eop/video_game_consoles-home/8th_generation/nintendo_classic_editions_nes-snes?rev=1655847808&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-21T21:43:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Classic Editions (NES/SNES)</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/8th_generation/nintendo_classic_editions_nes-snes?rev=1655847808&amp;do=diff</link>
        <description>Nintendo Classic Editions (NES/SNES)

Nintendo's way of making bank off of nostalgia. With the NES Classic releasing on November 11th, 2016 for NA/EU (re-released on June 29th, 2018), and the SNES Classic releasing on September 29th, 2017, it comes as no surprise that the systems specifications are not particularly extreme. With both devices packing an Allwinner R16 SoC, 512</description>
    </item>
    <item rdf:about="https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/nintendo_virtual_boy?rev=1654816357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-09T23:12:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nintendo Virtual Boy</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/nintendo_virtual_boy?rev=1654816357&amp;do=diff</link>
        <description>Nintendo Virtual Boy

Nintendo's ill-informed attempt of staving off “unreleased console” tension by entering the 32 bit era and Virtual Reality at the same time. Releasing on August 14th, 1995 in North America, the Virtual Boy's NEC V810, 320 KB of RAM (across 3 purposes), and</description>
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