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        <dc:date>2023-11-28T22:58:13+00:00</dc:date>
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        <title>5th Generation</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/5th_generation/summary?rev=1701212293&amp;do=diff</link>
        <description>5th Generation

The 5th generation of home game consoles, commonly considered as having began in the period between 1993 (release of the 3DO/Jaguar) and 1995 (release of the Saturn/PS1), and ending in the period between 1999 (release of the Dreamcast) and 2001 (release of the GameCube and Xbox). Easily the generation with the most missed opportunities for EOPs, as this period has hardware which isn't that far behind the 6th generation, yet it significantly lacks in a level of EOPs that the 6th g…</description>
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        <dc:date>2023-02-26T23:39:33+00:00</dc:date>
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        <title>Video Game Consoles (Home)</title>
        <link>https://io55.net/wiki/eop/video_game_consoles-home/summary?rev=1677454773&amp;do=diff</link>
        <description>Video Game Consoles (Home)

A simple directory page for every home console generation on the Esoteric Devices Wiki.

1st and 2nd Generation

3rd Generation

4th Generation

5th Generation

6th Generation

7th Generation

8th Generation

9th Generation</description>
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        <dc:date>2022-05-11T02:31:56+00:00</dc:date>
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        <title>Sega SG-1000</title>
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        <description>Sega SG-1000

Sega's true first entry into the home video games market, being a (mostly) Japan-only system. Releasing July 15th, 1983, the SG-1000 is quite similar to the Master System with it's Zilog Z80, 256×192 output resolution with 16 colors, and 1KB RAM. Accomplishing little, the SG-1000 was enough to convince SEGA to release the Master System, known in Japan as the SG-1000 Mark III, worldwide.</description>
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        <dc:date>2023-11-29T02:43:02+00:00</dc:date>
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        <title>Sega Genesis</title>
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        <description>Sega Genesis

includes Sega 32X and Sega CD

Sega's breakout system, which garnered them tremendous market success, a place in the gaming industry, lasting franchises, and a very short-lived market dominance over Nintendo (in Europe, at least). Releasing on August 14th, 1989 in North America, the Sega Genesis contained a Motorola 68k and a Zilog Z80, 64KB of RAM/VRAM, and the ability to output video at 320×224/256×224 (progressive) or 320×448/256×448 (interlaced) at maximum 61 colors on screen f…</description>
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        <dc:date>2022-05-13T00:48:42+00:00</dc:date>
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        <title>SNK Neo Geo CD</title>
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        <description>SNK Neo Geo CD

SNK's hamfisted effort at making the Neo Geo more “appealing” to customers. Released on September 9th, 1994 in Japan and January 15th, 1996 in North America, the Neo Geo CD features a Motorola 68k CPU, 7MB of RAM for various system functions, and an output resolution of</description>
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        <dc:date>2022-05-14T21:28:39+00:00</dc:date>
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        <title>Apple/Bandai Pippin</title>
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        <description>Apple/Bandai Pippin

Apple's attempt of making a “technology platform” akin to the 3DO, except based off of their own Macintosh technology. With the first American Pippin system releasing in June 1996, the Pippin ended up being a massive failure, due to it's inability to truly understand the consumer market + the return of Steve Jobs shortly after it's introduction. Specifications-wise, the Pippin systems all came with a PowerPC 603 CPU, 6MB of RAM (8MB for Katz Media EU model) which can be upgr…</description>
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        <dc:date>2023-02-26T23:40:03+00:00</dc:date>
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        <title>Microsoft Xbox</title>
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        <description>Microsoft Xbox

This page is for the first Xbox system, not the series of consoles. For this, see Microsoft Xbox 360, Microsoft Xbox One, and Microsoft Xbox Series X and S.

Microsoft's idea of “taking a cue” from Sony to enter the video games market. Releasing on November 15th, 2001 in North America, the Xbox's specifications boil down to a custom Pentium III CPU, 64</description>
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        <dc:date>2022-06-21T21:30:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tectoy Zeebo</title>
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        <description>Tectoy Zeebo

A mysterious 3G-compatible digital-only game console from Tectoy. Releasing on May 25th, 2009 only in Brazil, and November 14th, 2009 only in Mexico, the Zeebo's ARM11-based CPU, 128+32 MB of RAM, and ATI Adreno graphics outputting up to</description>
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        <dc:date>2022-06-21T22:31:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ouya Inc. OUYA</title>
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        <description>Ouya Inc. OUYA

The first “Kickstarter” console. Releasing on June 25th, 2013, the crowdfunded Ouya generated a lot of hype but failed tremendously at delivering it's promises. Coming with an ARM Cortex-A9 CPU, 1 GB of RAM, and a GeForce ULP GPU capable of outputting up to 1080p, the Ouya's specifications were essentially an early-2010s Android phone, which comes as no surprise as the Ouya ran Android 4.1. The Ouya sold extremely poorly, reaching only 200k sales - despite the tremendous hype cam…</description>
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        <dc:date>2022-06-21T23:22:49+00:00</dc:date>
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        <title>Sony PlayStation 4</title>
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        <description>Sony PlayStation 4

Sony's 4th console. Releasing on November 15th, 2013 in North America, the PS4's x86-64 8-core AMD APU, 8GB+256MB (8+1GB on Pro) of RAM, and maximum output resolution of 1080p (4K on Pro) is certainly quite powerful for it's generation. Combining this with a good launch and good games resulted in the PS4 becoming a strong seller, with current figures sitting at 117.2 million units sold. Despite original plans by Sony to discontinue the system in 2021, chip supplies have resul…</description>
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