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        <title>Microsoft Xbox One</title>
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        <description>Microsoft Xbox One

Microsoft's 3rd console, and their first confusingly named one. Releasing on November 22nd, 2013 for much of the world, the Xbox One's AMD-made x86 APU and 8 GB of RAM (12 on One X) was pretty capable, certainly holding a candle to the PS4's hardware. However, it's safe to say that this was not enough for the One to beat the PS4, as Microsoft refuses to release sales figures for their console; industry analyst's estimations range from 40 to 50 million units sold - significant…</description>
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        <dc:date>2022-06-21T21:43:28+00:00</dc:date>
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        <title>Nintendo Classic Editions (NES/SNES)</title>
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        <description>Nintendo Classic Editions (NES/SNES)

Nintendo's way of making bank off of nostalgia. With the NES Classic releasing on November 11th, 2016 for NA/EU (re-released on June 29th, 2018), and the SNES Classic releasing on September 29th, 2017, it comes as no surprise that the systems specifications are not particularly extreme. With both devices packing an Allwinner R16 SoC, 512</description>
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        <dc:date>2025-02-05T05:43:41+00:00</dc:date>
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        <title>Nintendo Wii U</title>
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        <description>Nintendo Wii U

Nintendo's entry into the HD era. Releasing on November 18th, 2012 in North America, the Wii U's PowerPC-based Espresso CPU, 2 GB of RAM, and AMD Radeon “Latte” GPU outputting up to 1080p (with an 854×480 screen on the GamePad) wasn't particularly capable, compared to the Wii U's competitors. This, of course, was not all, as poor marketing and a less-than-ideal launch lineup resulted in the Wii U being one of Nintendo's biggest sales flops, with it selling only 13.56 million unit…</description>
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        <title>Ouya Inc. OUYA</title>
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        <description>Ouya Inc. OUYA

The first “Kickstarter” console. Releasing on June 25th, 2013, the crowdfunded Ouya generated a lot of hype but failed tremendously at delivering it's promises. Coming with an ARM Cortex-A9 CPU, 1 GB of RAM, and a GeForce ULP GPU capable of outputting up to 1080p, the Ouya's specifications were essentially an early-2010s Android phone, which comes as no surprise as the Ouya ran Android 4.1. The Ouya sold extremely poorly, reaching only 200k sales - despite the tremendous hype cam…</description>
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        <title>Sega Genesis Mini</title>
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        <description>Sega Genesis Mini

Sega's take on the “classic” system. Releasing on September 19th, 2019 for much of the world, the Genesis Mini's ZUIKI Z7213 SoC (1080p maximum output) and 256 MB of RAM is surely capable of emulating the Genesis and it's games. Of course, it can emulate many other systems too, if you hack/homebrew it. Sales figures are unknown, but are presumed to be</description>
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        <dc:date>2022-06-21T23:22:49+00:00</dc:date>
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        <title>Sony PlayStation 4</title>
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        <description>Sony PlayStation 4

Sony's 4th console. Releasing on November 15th, 2013 in North America, the PS4's x86-64 8-core AMD APU, 8GB+256MB (8+1GB on Pro) of RAM, and maximum output resolution of 1080p (4K on Pro) is certainly quite powerful for it's generation. Combining this with a good launch and good games resulted in the PS4 becoming a strong seller, with current figures sitting at 117.2 million units sold. Despite original plans by Sony to discontinue the system in 2021, chip supplies have resul…</description>
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        <dc:date>2022-06-21T23:27:09+00:00</dc:date>
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        <title>Sony PlayStation Classic</title>
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        <description>Sony PlayStation Classic

Sony's entry into the “classic” systems market. Releasing on December 3rd, 2018 for the world, the PS Classic's MediaTek MT8167A SoC and 1 GB of RAM is pretty powerful for a “classic” system, which comes as no surprise considering the increased power required to emulate the PS1. Because of this, the PS Classic appears to be the most powerful of the</description>
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        <dc:date>2022-06-21T21:32:24+00:00</dc:date>
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        <title>8th Generation</title>
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        <description>8th Generation

The 8th generation of home game consoles, commonly considered as having began between 2012 (release of the Wii U) and 2013 (release of the PS4 and Xbox One), without having ended just yet; the PS4 remains in production as of 2022 despite original plans to discontinue it in 2021, while the Switch has no signs of being discontinued anytime soon (although it does straggle the line between 8th and 9th in some ways). Coming with powerful hardware, it's no surprise to see the 8th gener…</description>
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